Episode Summary
What if the secret to indie game success isn’t chasing viral moments or complex marketing strategies, but simply caring deeply about your craft and trusting that authenticity will find its audience? Sometimes the most powerful marketing approach is the one that doesn’t feel like marketing at all.
In this episode, we’re joined by Annie Macmillan and Lucas Steinman, the husband and wife duo from Halifax, Nova Scotia, behind the smash hit cozy puzzle game A Little to the Left. Alongside their technical producer Daniel, they created a game that has sold over 2.5 million copies across every major platform, proving that sometimes the best business strategy starts with a 48 hour game jam and a genuine love for what you’re creating.
Their story demonstrates how authentic passion, combined with relentless iteration and a willingness to share your genuine enthusiasm, can transform a weekend project into a multi platform success. From their kitchen table conversations about feeling “out of control” during the pandemic to building trailers that seamlessly blend real life footage with gameplay, Annie and Lucas show us that the most effective marketing often comes from simply being human.
Meet Our Guest: Annie Macmillan & Lucas Steinman
Annie Macmillan and Lucas Steinman are the co-founders of Max Inferno Games, the indie studio behind the beloved cozy puzzle game A Little to the Left. Based in Halifax, Nova Scotia, this husband and wife team transformed a 48 hour game jam entry into a phenomenon that has captured the hearts of over 2.5 million players worldwide.
Annie brings her background in illustration and animation to the partnership, crafting the game’s distinctive visual style and creating trailers that seamlessly blend real world footage with gameplay. Her keen eye for detail and motion design expertise helped establish the game’s authentic, homey aesthetic that resonates so deeply with players.
Lucas, with his web development background and growing game development skills, handles the technical and business side of their operation. Together with their technical producer Daniel, they’ve built not just a successful game, but a sustainable creative partnership that continues to evolve with three DLC releases and ongoing content updates.
Max Inferno Games Website: maxinferno.com
LinkedIn: Annie Macmillan | Lucas Steinman
Social Media: YouTube | Bluesky | X | Instagram | TikTok
Key Takeaways
“That’s the power that indie developers have. You don’t need the biggest budget or all the skills, but you have the power of your voice. If you can lean into what you know and what gets you excited, then there’s something there. Try that out.”
— Annie Macmillan, Max Inferno Games
- Authenticity Trumps Strategy: The most effective marketing often doesn’t feel like marketing at all. Annie and Lucas’s success came from genuinely sharing their enthusiasm for organizing and tidying, creating content that felt natural and relatable rather than calculated or promotional.
- Start Small, Think Big: A Little to the Left began as a 10 puzzle game jam entry but the team recognized its potential and systematically expanded it. They didn’t try to build everything at once, instead focusing on perfecting their core concept before scaling to multiple platforms and DLC content.
- Iteration Creates Excellence: Annie’s approach to trailer creation exemplifies the power of relentless refinement. She would reshoot content “over and over and over again” until it met her standards, understanding that the quality of these assets would directly impact their game’s success.
- Leverage Your Unique Perspective: The game’s concept emerged from the couple’s personal experience of feeling “out of control” during the pandemic and finding comfort in organizing. This deeply personal connection made their marketing authentic and helped them communicate the game’s appeal naturally.
- Cross Platform Success Requires Planning: From the beginning, Annie and Lucas envisioned A Little to the Left on multiple platforms. They built touch controls early, considered mobile adaptations, and strategically used their Steam and Switch success to negotiate with Xbox and PlayStation.
- Community Feedback Drives Content: The popularity of drawer puzzles on TikTok directly influenced their first DLC, Cupboards & Drawers. By paying attention to which content resonated most with their audience, they could double down on what players actually wanted.
- Relationship Building Compounds: Their connections with industry figures like Derek Liu and participation in events like Wholesome Direct created opportunities that continue to benefit them years later. Investing in genuine relationships within the indie game community pays dividends over time.
- Document Your Journey: Annie and Lucas’s willingness to share their development process, from kitchen table conversations to behind the scenes trailer creation, helped build a connection with their audience that goes beyond just the game itself.
Chapters:
- 00:00 – Introduction to Max Inferno Games
- 02:19 – From 48 Hour Game Jam to 2.5 Million Sales
- 04:16 – The Kitchen Table Moment: Finding the Core Concept
- 06:24 – Early Itch.io Success and Community Response
- 08:40 – Wholesome Direct: The Breakthrough Moment
- 11:29 – Building a Steam Page and Wishlist Strategy
- 13:02 – The Marketing Learning Curve for Non Marketers
- 15:49 – Creating Authentic Trailers with Real Life Footage
- 18:36 – Learning from Derek Liu and Industry Mentors
- 20:26 – Marketing Advice: Authenticity Over Strategy
- 25:49 – TikTok Success and Streamable Content Design
- 28:10 – Multi Platform Strategy: From PC to Mobile
- 36:08 – The DLC Decision: Doubling Down vs New Games
- 43:34 – Favourite Puzzles and Design Philosophy
- 49:31 – Final Advice for Aspiring Indie Developers
- 54:41 – Shoutouts: Studio Folly Games
- 56:09 – Where to Find Max Inferno Games
Show Notes & Mentioned Resources
Max Inferno Games
- A Little to the Left: The main cozy puzzle game available on all platforms
- Cupboards & Drawers DLC: First DLC focusing on drawer organization puzzles
- Seeing Stars DLC: Latest DLC exploring multiple solution puzzles
- Max Inferno Press Kit: Comprehensive resource with game information and assets
Tools & Platforms Mentioned
- Itch.io: Platform where A Little to the Left first gained traction after the game jam
- Wholesome Direct: The showcase that provided their major breakthrough moment
- Steam: Primary PC platform with wishlist and community features
- Nintendo Switch: Major console platform with built in cozy game audience
- Xbox Game Pass: Subscription service that helped reach larger audiences
- TikTok: Social platform where drawer puzzles gained significant traction
- Screenshot Saturday: Twitter community event for sharing game development progress
Industry Mentors & Resources
- Derek Liu: Renowned game trailer expert who provided guidance and validation
- Game Maker’s Toolkit: YouTube channel that inspired their game jam participation
- GMTK Game Jam: The 2020 game jam where A Little to the Left originated
- Secret Mode: Publishing partner that provided development support and platform relationships
Games Mentioned
- Gubbins: Word puzzle game by Studio Folly
- Real Bird, Fake Bird: Daily mobile game by Studio Folly
- Wordle: Daily word game that inspired their Daily Tidy feature
Recommended Studio
- Studio Folly: Melbourne based indie studio creating focused, illustration forward games with clever marketing
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